Long, LONG overdue.

But, here are my slides from my GDC talk this year, wherein I did everything within my power to convert the work on the 5 Domains of Play into a usable system of design to help game designers better understand how their players are motivated.

5_Domains_of_Play_GDC_2013_v9

The reason it took so long was that I committed myself to completing the notes sections for the slides this year. Last year, I didn’t do that, and so the deck turned out to be not so useful for people. Lesson learned. We’ll see if people prefer “complete and readable” to “on time”.

Enjoy!