Before I dig in here, there’s some structural stuff to discuss.

What I mean is, I’m not really sure how to structure this. Rather than wait until I have it figured out, I’m going to start, and make it up as I go alone.

I’ve been blogging off and on for a long damn time now. Recently, it’s been way more off than on, and… well, calling what I do ‘blogging’ is rather an insult to blogging. It’s inconsistent, what I do, and more of a public diary than any kind of attempt to generate ‘content’. So, before we get started on this, I feel obligated to warn you about two things:

  1. I will often go off about topics or pursue a level of descriptive detail that is probably not interesting to a general readership. That is because I am not trying to attract a general readership. If you choose to read this, you only have yourself to blame.
  2. I’m going to write front-to-back, like a book. This isn’t normally how it is done: blogs are supposed to be chains of self-contained bits, where no prior knowledge is needed to understand what in the fuck is being discussed on any given day. This won’t be that.
  3. Oh yeah, and I swear a lot. It lowers people’s opinion of me and makes my work less palatable for a lot of people. But I like it, so… yeah.

That was three things. I added the last one at the last minute. Stay alert!

One more thing.

Why? WHY??

Mostly because I like to tell stories – and the last year has presented me with a bunch of stuff that… doesn’t normally make it to the top of my story list, but that I have found fucking fascinating. I started out with what I thought was a robust understanding of gameplay-related philosophy, and then ended up a year later with almost all of my initial ideas turned upside-down and scattered around on the floor.

I want to sort through that pile. I want to do that both because the bits and bobs are shiny and sparkly, AND because I want to make sure I didn’t miss anything along the way.

Anyway. That’s all the caveat stuff out of the way. Maybe next time I’ll actually start with the tale.