Two weeks that stupid post was up. Milestone madness has hit, and I wish that I could blame that, but…

The fact is that I’ve been overwhelmed with games.

I have, for example, been playing Dawn of War every morning with my office-mate. We got the Winter Assault expansion, and ever since the morning hours have been dominated by the hew and cry of intergalactic war. I’ve become reasonably proficient with my Eldar minions, and can at least hold my own. Whereas before I was meat.

Dawn of War is a funny case; it’s not really that great of a game. It’s what I would describe as a very competent RTS. It sports one or two genuine innovations (upgrading your units in the field, for example, is a lot of fun), but on the whole, it’s a resource race like any other RTS. It’s certainly no Warcraft.

But god damn it is fun. For fans of the Warhammer universe (which you might say I qualify as), it’s a fucking kick in the pants. Watching my Avatar go toe-to-toe with a Bloodthirster of Khorne is more fun than I ever imagined I could have.

Enough about that. Because, see, that’s not all that’s been destroying me of late.

For example.

I’d been waiting for Shadow of the Colossus for quite some time. And, I beat it, three days after I bought it. Oh my god. Go play it.

[ASIDE: I can say with some pride that I figured out the whole game myself. I nearly cracked at one point, but I persevered, and pulled through. No walkthroughs. Yaaay, me!]

Controversy! This brilliant game caused something of a stir at my workplace. Said stir centered around the often violent collision between framerate and gameplay.

I will summarize for you. Whereas it may be appropriate to judge an individual game on its technical merits, and whereas framerate does certainly directly impact gameplay, those that play this unbelieveable title and snivel about the framerate choppiness I hold in the same contemptable category as folks who watched the Lord of the Rings films and sniveled about fictional accuracy.

Get. Over. It.

Would you, perhaps, prefer that you not be subjected to this entertainment masterpiece? Does the fact that the Playstation buckles from time to time under the weight of the developer’s ambition put you in a frame of mind where you are wanting to get your $50 back? Are you ignoring the absolutely stunning imagery passing through your eyestalks and tickling your cerebral cortex, because there’s a stutter or two in play, and this doesn’t meet your quality bar?

Get off your high horse. To quote myself: “You can criticize Shadow of the Colussus on its technical merits when you, yourself, have created a masterwork entertainment experience of that quality. Until then, shut the fuck up.”

Ahem.

And, you would think that that was all. No.

Lost in Blue is a game for the Nintendo DS that a co-worker of mine turned me onto. The premise is simple: you’re a teenage boy stranded on a tropical island with a near-sighted teenage girl who was on the same boat as you were on. Survive.

It’s basically The Sims in survival mode. And, for some goddamn reason, I can’t put it down.

My cave is tricked out, man. I’ve got beds, I’ve got shelves, I’ve got a water drum filled with water (which is awesome because it means that I don’t have to walk the near-sighted girl down to the river every day to drink, she can — get this — take care of herself), I’ve got tables and chairs, man. I’m a survivor.

I also spend a lot of time doing this:

Which is surprisingly fun. (That’s fishing, by the way. I’m a fishing God.)

Nintedo DS?? Awesome. Who’d have thought. Certainly not me. I was a PSP believer all the way. And then, I got a DS for my birthday, and it’s kicking Sony’s ass.

A fine example of that declaration is Trauma Center: Under The Knife (which I’m most of the way through).

This game has proven, for all time, that you can make a video game out of anything. I’m going to make a video game that’s about filing paperwork someday, just to demonstrate the truth of this axiom.

And THEN… there’s We {heart} Katamari. Which I have also been playing.

Did you play the original? You outta. No, really. Really, you should. It’s bizarre.

Quick story about Katamari Damacy: I attended the G-Phoria awards show last year (to accept the award for Best Male Performance in a video game, on behalf of Mr. Pierce Brosnan… yeah, that was fun). Useless night, all things considered, but out in the liquor mixer hall before the show they had Katamari Damacy up on a plasma screen for folks to play. I hadn’t played. So, what the fuck, right? I was half drunk, I’d give it a shot.

I started rolling. Roll roll roll. Now, if you’ve ever played this game, you know that the object very quickly becomes to get big enough to roll up cows and people. Rolling up tacks and pins and shit is fun, but when the thing that you roll up screams in fear, that’s when the real game starts. And, I have a loud, booming laugh that I let fly when I’m having a good time destroying virtual civilizations.

And, so, shortly, me and this other guy were exploding with cheers and hoorays every time I rolled up something that I was previously too small to roll up. I mean, we were having a ball(no pun intended), rolling up cows, and trees and buildings and shit, and whooping it up… and I kept noticing that our hoots and hollers were being joined by more and more voices. Finally, the level ended, and I turned around… we were standing at the center of a half-circle of maybe forty semi-drunk game developers who were having what appeared to be a grand time watching my compatriot and I roll shit up. There was applause.

I put to you: there are not many games that could generate that kind of spontaneous event. Katamari Damacy is one of them.

So.

Yeah, a lot of games. This is all in the past two weeks. The next few months look like they will be providing no relief. Send help.