About the_darklorde

I design.

But The Soul Still Burns

So, at the moment, all of my attention is focused on holding my breath while the initial run of Red Steel 2 makes its way through the long, torturous path that ends in your livingroom (if you own a Wii). As much as I'd love to wax poetic about the progress of the game, that will [...]

By |2017-11-25T06:30:30-08:00April 8th, 2010|Categories: Blog|2 Comments

Red Steel 2 Is Out, And Some People Seem To Like It

(Original post) When you release any kind of product, there is almost always uncertainty about how it will be received. Unless you can hop into your time machine and check out the day of your release, you really are never guaranteed that things will go smoothly. This is why, for me, as the release date loom-eth, [...]

By |2017-11-25T06:30:30-08:00March 28th, 2010|Categories: Blog|25 Comments

The Swordsman

If you dig the Swordsman from Red Steel 2, I've got a (image-heavy) treat for ya. One of the projects that our illustrious in-team marketing peeps have worked on over the course of Red Steel 2 (thanks, Olivier!!!) has been getting a statuette of the Swordsman put together. He's about 18" tall. I think it goes [...]

By |2017-11-25T06:30:30-08:00March 21st, 2010|Categories: Blog|8 Comments

GDC, Ahoy!

The Game Developer's Conference. Lo, it is a time when all who follow the Way of the Developer, yea, unto, even from the very small to the very large, from the greenest n00b to the most wither'ed old geezer, makers from every stripe of the field (yea, the testers, the artists, lo, the programmers, the designers, [...]

By |2017-11-25T06:30:30-08:00March 18th, 2010|Categories: Blog|0 Comments

Pre-Release Jitters

Listen, as far as I can see, the land of the Red Steel 2 release (March 23rd!! 25th in Europe!! 26th in Australia!!) looks pretty okay. Reasonable. Encouraging. And that's freaking me out a little bit. Here's why: it has happened before. I've learned over the course of my career that just because things look good [...]

By |2017-11-25T06:30:30-08:00March 7th, 2010|Categories: Blog|7 Comments

Overture: Hit The Lights

So, I wanted to sit down and blog on something other than Red Steel 2. I failed, instantly. The release of this game has so completely taken over my life, it makes me begin wonder if there really ever was anything else, before this, the Great Red Tide. The deluge of media, previews, comments, and just [...]

By |2017-11-25T06:30:30-08:00March 3rd, 2010|Categories: Blog|3 Comments

Sick sick sick

Since I got back from the press tour, I've been sneezing and sniffling and coughing up a STORM. It's late, and constructing complete sentences is an agonizing labor. I try to post twice a week - we're gonna be a tad late this week. For the record, I always get sick after a big tour like [...]

By |2017-11-25T06:30:30-08:00February 28th, 2010|Categories: Blog|2 Comments

So… Wow.

I've never had a response to anything I've written like the response I got to my last blog post. The topic, if you don't know (or if you've just forgotten - yeah, I knew you were drunk when you were reading it), was how weird it is to be on the broadcasting end of the "celebrity [...]

By |2017-11-25T06:30:30-08:00February 23rd, 2010|Categories: Blog|0 Comments

A Little Bit Of Celebrity

I spent much of this week talking with journalists and enthusiast press about Red Steel 2. It was weird. I mean, first of all, it was great. When we show the game, the result is nearly always the same: anyone who picks up the controls has quite a good time playing it. That's not necessarily boasting [...]

By |2017-11-25T06:30:30-08:00February 21st, 2010|Categories: Blog|2 Comments

BELGIUM!

My last name, as you may or may not know, is "VandenBerghe". It's dutch - translates to "from the mountain" (or "of the mount", or something). Or, at least, it would, if it was spelled correctly. Which it isn't. But that's another story. Technically, though, it's not dutch. It's Belgian. I spent a good chunk of [...]

By |2017-11-25T06:30:30-08:00February 17th, 2010|Categories: Blog|1 Comment

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.