MIGS Slides For You!

I gave my MIGS presentation today! It went pretty darn well, at least from the feedback I got on the floor. Thanks to everyone who came out! The slides! The slides! MotivationalErgonomics_MIGS_2012

By | 2017-11-25T06:49:23+00:00 November 14th, 2012|Categories: Blog, Speaking|1 Comment

Skyrim. You Heard Me.

From what I can tell from observing my behavior, I clearly have no intention on following through on using my blog as a platform to discuss psychology and the Big 5 and game design. I figured this out by looking at the number of months that had passed since I wrote something on it, and noticing [...]

By | 2017-11-25T06:30:29+00:00 October 21st, 2012|Categories: Blog|2 Comments

The Care Bear Myth: Debunking a Game Design Urban Legend

[ Published in the Sept 2012 issue of Game Developer Magazine. ] Most game designers think that human play-style preferences can be mapped to a spectrum with Player vs. Player (PvP) on one side, and Player vs. Environment (PvE) on the other. Players who prefer PvP are aggressive, and like competition. Players who prefer PvE are [...]

By | 2017-11-25T07:16:54+00:00 September 21st, 2012|Categories: Articles, Blog|0 Comments

Arena, Labyrinth, Plot

(This is part of a series of post I'm writing in order to have something to refer to as a trigger when Alzheimer's claims my consciousness. There's more parts that I wrote first, if you're interested: prologue 1, prologue 2, part 1) Vivid memory: sitting in one of the weirdly tall presentation halls at the GDC [...]

By | 2017-11-25T06:30:29+00:00 June 26th, 2012|Categories: Blog|0 Comments

Get ‘Em While They’re Young

This post is part of a bigger post, something I'm doing (slowly, heh) in response to questions I get asked about why in the hell a game designer is pursuing the collisions between the Big 5 model of personality and game design. It's more than a tad self-indulgent: you've been warned. Other posts: Prologue 1, Prologue [...]

By | 2017-11-25T06:30:29+00:00 June 19th, 2012|Categories: Blog|3 Comments

The Five Domains Of Play: Mapping Psychology’s Five Factor Model to Game Design

[ Published in the May 2012 issue of Game Developer Magazine ] Last year, while researching for a talk on player motivation, my PhD-in-psychology-wielding sister introduced me to the Five Factor Model (also known as the “Big 5”). The Big 5 is a system of human motivation that has come to dominate modern motivation psychology over [...]

By | 2017-11-25T07:17:42+00:00 May 21st, 2012|Categories: Articles, Blog|0 Comments

Prologue II – The Prologuening

Before I dig in here, there's some structural stuff to discuss. What I mean is, I'm not really sure how to structure this. Rather than wait until I have it figured out, I'm going to start, and make it up as I go alone. I've been blogging off and on for a long damn time now. [...]

By | 2017-11-25T06:30:29+00:00 April 15th, 2012|Categories: Blog|1 Comment

Prologue

I'm starting to honestly believe that, against all expectations, there are a bunch of people out there who seem deeply interested in the work of translating the Big 5 into game design. Does that sound stupid? It sort of does to me - I mean, yeah, there was a lot of interest, and there continues to [...]

By | 2017-11-25T06:30:29+00:00 April 10th, 2012|Categories: Blog|2 Comments

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.