MIGS Slides For You!

I gave my MIGS presentation today! It went pretty darn well, at least from the feedback I got on the floor. Thanks to everyone who came out!

The slides! The slides!

MotivationalErgonomics_MIGS_2012

By | 2017-11-25T06:49:23+00:00 November 14th, 2012|Categories: Blog, Speaking|1 Comment

About the Author:

I design.

One Comment

  1. Allen Pestaluky November 16, 2012 at 12:52 am - Reply

    Thanks for sharing these slides! A few months ago I quickly read through your article in Game Developer Magazine, but attending the presentation definitely helped get a deeper understanding of the limitations and how better to use these models in design… I also really liked the formalization of the play-acting technique. Play-acting is definitely a very strong application of this model. That is, the model is a good way of helping you find types of games that you don’t personally like and therefore don’t naturally understand — These are the types that you need to focus on when play-acting.

    Do you think that the model would be a good tool for discovering new target audiences that have not yet been tapped? I don’t think you described this discovery process as being “What it’s good for”, but I see that as the strongest and most obvious application. In fact, we could probably make a multidimensional heat-map of common game types and uncommon game types…

    Thoughts?

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This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.