GDC 2016 Slides – Engines of Play

Here are the slides for my 2016 GDC talk, “Engines of Play”. Enjoy!

GDC_2016_Engines_of_Play_v1.3

 

By | 2017-11-25T07:14:52+00:00 April 3rd, 2016|Categories: Blog, Speaking|2 Comments

About the Author:

I design.

2 Comments

  1. Andy Ashcraft April 8, 2016 at 8:30 pm - Reply

    Hello Jason,

    I hope you’re well! I just wanted to drop you a note to say that I just used the information in your most recent GDC talk to help a team brainstorm retention game-play features for their mobile game.

    We talked during the Game Design Workshop (tutorial days) about how you don’t get enough feedback RE the day-to-day usefulness of your talks, so I thought I’d let you know!

    Cheers!
    Andy Ashcraft

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This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.