2 thoughts on “GDC 2016 Slides – Engines of Play”

  1. Hello Jason,

    I hope you’re well! I just wanted to drop you a note to say that I just used the information in your most recent GDC talk to help a team brainstorm retention game-play features for their mobile game.

    We talked during the Game Design Workshop (tutorial days) about how you don’t get enough feedback RE the day-to-day usefulness of your talks, so I thought I’d let you know!

    Andy Ashcraft

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