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	<title>Comments for the darklorde</title>
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	<link>http://www.darklorde.com</link>
	<description>Jason VandenBerghe&#039;s blog</description>
	<lastBuildDate>Thu, 15 Nov 2012 23:52:57 +0000</lastBuildDate>
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		<title>Comment on MIGS Slides For You! by Allen Pestaluky</title>
		<link>http://www.darklorde.com/2012/11/migs-slides-for-you/#comment-390</link>
		<dc:creator>Allen Pestaluky</dc:creator>
		<pubDate>Thu, 15 Nov 2012 23:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=1034#comment-390</guid>
		<description><![CDATA[Thanks for sharing these slides! A few months ago I quickly read through your article in Game Developer Magazine, but attending the presentation definitely helped get a deeper understanding of the limitations and how better to use these models in design... I also really liked the formalization of the play-acting technique. Play-acting is definitely a very strong application of this model. That is, the model is a good way of helping you find types of games that you don&#039;t personally like and therefore don&#039;t naturally understand -- These are the types that you need to focus on when play-acting.

Do you think that the model would be a good tool for discovering new target audiences that have not yet been tapped? I don&#039;t think you described this discovery process as being &quot;What it&#039;s good for&quot;, but I see that as the strongest and most obvious application. In fact, we could probably make a multidimensional heat-map of common game types and uncommon game types...

Thoughts?]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing these slides! A few months ago I quickly read through your article in Game Developer Magazine, but attending the presentation definitely helped get a deeper understanding of the limitations and how better to use these models in design&#8230; I also really liked the formalization of the play-acting technique. Play-acting is definitely a very strong application of this model. That is, the model is a good way of helping you find types of games that you don&#8217;t personally like and therefore don&#8217;t naturally understand &#8212; These are the types that you need to focus on when play-acting.</p>
<p>Do you think that the model would be a good tool for discovering new target audiences that have not yet been tapped? I don&#8217;t think you described this discovery process as being &#8220;What it&#8217;s good for&#8221;, but I see that as the strongest and most obvious application. In fact, we could probably make a multidimensional heat-map of common game types and uncommon game types&#8230;</p>
<p>Thoughts?</p>
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		<title>Comment on Skyrim. You Heard Me. by thecirclecast</title>
		<link>http://www.darklorde.com/2012/10/skyrim-you-heard-me/#comment-389</link>
		<dc:creator>thecirclecast</dc:creator>
		<pubDate>Wed, 14 Nov 2012 02:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=1027#comment-389</guid>
		<description><![CDATA[Skyrim is evil. 100 hours. And for the last, oh, 60 of them, I was sort of thinking, &quot;Am I actually enjoying myself? No? Then why can&#039;t I stop?&quot;

I liked the dragon story, but I got to the point where I could incinerate pretty much anybody except a bandit (because they level up, yo). And the missions were rather too similar. 

Can you actually diss a game you&#039;ve played 100 hours of?]]></description>
		<content:encoded><![CDATA[<p>Skyrim is evil. 100 hours. And for the last, oh, 60 of them, I was sort of thinking, &#8220;Am I actually enjoying myself? No? Then why can&#8217;t I stop?&#8221;</p>
<p>I liked the dragon story, but I got to the point where I could incinerate pretty much anybody except a bandit (because they level up, yo). And the missions were rather too similar. </p>
<p>Can you actually diss a game you&#8217;ve played 100 hours of?</p>
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		<title>Comment on Skyrim. You Heard Me. by JakeSpencer</title>
		<link>http://www.darklorde.com/2012/10/skyrim-you-heard-me/#comment-388</link>
		<dc:creator>JakeSpencer</dc:creator>
		<pubDate>Wed, 24 Oct 2012 02:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=1027#comment-388</guid>
		<description><![CDATA[But is it a game you recommend to other people? Forty &quot;profoundly unsatisfying&quot; hours before starting to get it doesn&#039;t sound like something I want to endure, especially when there are so many instantly and deeply satisfying games I have yet to play. Or, jeez, even non-game things that could occupy my time, like writing dumb comments on blog posts.

It sounds like taking a chance on Skyrim paid off pretty well for you, but when you tell this story to other people, do you suggest they follow your lead, or should we just appreciate the tale for what it is?]]></description>
		<content:encoded><![CDATA[<p>But is it a game you recommend to other people? Forty &#8220;profoundly unsatisfying&#8221; hours before starting to get it doesn&#8217;t sound like something I want to endure, especially when there are so many instantly and deeply satisfying games I have yet to play. Or, jeez, even non-game things that could occupy my time, like writing dumb comments on blog posts.</p>
<p>It sounds like taking a chance on Skyrim paid off pretty well for you, but when you tell this story to other people, do you suggest they follow your lead, or should we just appreciate the tale for what it is?</p>
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		<title>Comment on Get &#8216;Em While They&#8217;re Young by ConayR</title>
		<link>http://www.darklorde.com/2012/06/get-em-while-theyre-young/#comment-387</link>
		<dc:creator>ConayR</dc:creator>
		<pubDate>Fri, 29 Jun 2012 22:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=930#comment-387</guid>
		<description><![CDATA[I&#039;m not a fan of MBTI as it&#039;s against a lot of what statistics tell up about the world, but it&#039;s still a good starting point for pretty much anything that has to do with people. It may not be scientific but it&#039;s fairly easy to use and just like every other tool can prove useful.

The same goes for classification of human needs, human emotions, etc. These are all very subjective and hardly scientific but they are a great tool for, say, simulations. Starting from any classification of human emotions and building fuzzy logic around the subject (basing it on ones &quot;expertise&quot; with world) yields great results. Probably not accurate in terms of modeling reality but simulations using these kind of data lead to some interesting results. :)

As for the personal stories - at one point in life I went to the therapist (psychodynamic psychotherapy kind of a deal) and I can attest that my world view has changed significantly. I can see lots of dynamics that were impossible for me to pierce before. Great experience that I highly recommend. Especially since I can see how most of the people around me are struggling, not knowing about their problems. I do struggle but at least I see more. ;]]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not a fan of MBTI as it&#8217;s against a lot of what statistics tell up about the world, but it&#8217;s still a good starting point for pretty much anything that has to do with people. It may not be scientific but it&#8217;s fairly easy to use and just like every other tool can prove useful.</p>
<p>The same goes for classification of human needs, human emotions, etc. These are all very subjective and hardly scientific but they are a great tool for, say, simulations. Starting from any classification of human emotions and building fuzzy logic around the subject (basing it on ones &#8220;expertise&#8221; with world) yields great results. Probably not accurate in terms of modeling reality but simulations using these kind of data lead to some interesting results. <img src='http://www.darklorde.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As for the personal stories &#8211; at one point in life I went to the therapist (psychodynamic psychotherapy kind of a deal) and I can attest that my world view has changed significantly. I can see lots of dynamics that were impossible for me to pierce before. Great experience that I highly recommend. Especially since I can see how most of the people around me are struggling, not knowing about their problems. I do struggle but at least I see more. ;]</p>
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		<title>Comment on Get &#8216;Em While They&#8217;re Young by Arena, Labyrinth, Plot</title>
		<link>http://www.darklorde.com/2012/06/get-em-while-theyre-young/#comment-386</link>
		<dc:creator>Arena, Labyrinth, Plot</dc:creator>
		<pubDate>Tue, 26 Jun 2012 13:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=930#comment-386</guid>
		<description><![CDATA[[...] (This is part of a series of post I&#8217;m writing in order to have something to refer to as a trigger when Alzheimer&#8217;s claims my consciousness. There&#8217;s more parts that I wrote first, if you&#8217;re interested: prologue 1, prologue 2, part 1) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (This is part of a series of post I&#8217;m writing in order to have something to refer to as a trigger when Alzheimer&#8217;s claims my consciousness. There&#8217;s more parts that I wrote first, if you&#8217;re interested: prologue 1, prologue 2, part 1) [...]</p>
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		<title>Comment on Get &#8216;Em While They&#8217;re Young by JakeSpencer</title>
		<link>http://www.darklorde.com/2012/06/get-em-while-theyre-young/#comment-385</link>
		<dc:creator>JakeSpencer</dc:creator>
		<pubDate>Thu, 21 Jun 2012 07:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=930#comment-385</guid>
		<description><![CDATA[Why would anyone ever-ever-ever go into game development if they aren&#039;t interested in personality, motivation, and psychology as a whole? Of course, most of the game developers (and wannabe game developers) I&#039;ve met have been totally indifferent to the subject, but I still find it nuts.

Back in game design school, the instructors were way into Meyers-Briggs. They&#039;d spend several lectures each semester telling us that nothing is more important than knowing your four letters, so we had a campus full of people who could smugly report that they were INTJs, or whatever, but like you said, it never amounted to anything more than attempting to manipulate each other in meetings or sound important around students from other majors who didn&#039;t know what these little initialisms meant. The game design applications of psychology were roundly ignored.

I quickly developed a distaste for mindless regurgitation of Meyers-Briggs test results, as well as the oversimplified player-types (Achievers, Explorers, blah, blah, blah). I think that&#039;s what interests me about your model - not only do you seem exceedingly knowledgeable on the subject, you&#039;ve also considered the practical use of this theory.

I look forward to reading more. Maybe one day your writing will be misunderstood and abused by mediocre colleges!]]></description>
		<content:encoded><![CDATA[<p>Why would anyone ever-ever-ever go into game development if they aren&#8217;t interested in personality, motivation, and psychology as a whole? Of course, most of the game developers (and wannabe game developers) I&#8217;ve met have been totally indifferent to the subject, but I still find it nuts.</p>
<p>Back in game design school, the instructors were way into Meyers-Briggs. They&#8217;d spend several lectures each semester telling us that nothing is more important than knowing your four letters, so we had a campus full of people who could smugly report that they were INTJs, or whatever, but like you said, it never amounted to anything more than attempting to manipulate each other in meetings or sound important around students from other majors who didn&#8217;t know what these little initialisms meant. The game design applications of psychology were roundly ignored.</p>
<p>I quickly developed a distaste for mindless regurgitation of Meyers-Briggs test results, as well as the oversimplified player-types (Achievers, Explorers, blah, blah, blah). I think that&#8217;s what interests me about your model &#8211; not only do you seem exceedingly knowledgeable on the subject, you&#8217;ve also considered the practical use of this theory.</p>
<p>I look forward to reading more. Maybe one day your writing will be misunderstood and abused by mediocre colleges!</p>
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		<title>Comment on The 5 Domains of Play &#8211; Slides! by The 5 Domains of Play &#124; jad·ed</title>
		<link>http://www.darklorde.com/2012/03/the-5-domains-of-play-slides/#comment-384</link>
		<dc:creator>The 5 Domains of Play &#124; jad·ed</dc:creator>
		<pubDate>Sun, 29 Apr 2012 20:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=873#comment-384</guid>
		<description><![CDATA[[...] is a link to the slides to the presentation here, which details how it correlates everything together between personality and game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is a link to the slides to the presentation here, which details how it correlates everything together between personality and game [...]</p>
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		<title>Comment on Prologue II &#8211; The Prologuening by ConayR</title>
		<link>http://www.darklorde.com/2012/04/prologue-ii-the-prologuening/#comment-383</link>
		<dc:creator>ConayR</dc:creator>
		<pubDate>Mon, 16 Apr 2012 23:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=920#comment-383</guid>
		<description><![CDATA[Less apologies, more meat. ;) No matter what you do, people who think about themselves to be from a general audience will complain that something is not for them (assuming people actually ever think of themselves as &quot;typical&quot; and not &quot;really special&quot;). Same goes for swearing and structure: who gives a fuck? As long as what you write is unique, it&#039;s 100x more valuable than all of the reiterated crap from echo chambers we have online.

And yeah, you&#039;ll miss a thing here and there. That&#039;s why you have comments section, don&#039;t you?]]></description>
		<content:encoded><![CDATA[<p>Less apologies, more meat. <img src='http://www.darklorde.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  No matter what you do, people who think about themselves to be from a general audience will complain that something is not for them (assuming people actually ever think of themselves as &#8220;typical&#8221; and not &#8220;really special&#8221;). Same goes for swearing and structure: who gives a fuck? As long as what you write is unique, it&#8217;s 100x more valuable than all of the reiterated crap from echo chambers we have online.</p>
<p>And yeah, you&#8217;ll miss a thing here and there. That&#8217;s why you have comments section, don&#8217;t you?</p>
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		<title>Comment on Prologue by the_darklorde</title>
		<link>http://www.darklorde.com/2012/04/discovery/#comment-382</link>
		<dc:creator>the_darklorde</dc:creator>
		<pubDate>Sat, 14 Apr 2012 20:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=914#comment-382</guid>
		<description><![CDATA[Let&#039;s restate your concerns more directly: applying psychology to game design is usually a waste of time.

There are exceptions - and they are the ones that have just been absorbed into design practice without any fuss (Bartle, Lazarro, LeBlanc, etc).

I don&#039;t know if what I&#039;m doing will end up being a waste of time for other people or not. I do know that it has profoundly changed the way *I* design, and I feel like I&#039;m just scratching the surface so far.

But yes - transplanting won&#039;t work. That&#039;s why I&#039;m trying a different approach: translation. I&#039;m taking the principles that lie underneath the Big 5 system (and their approach to study and discovery) and am searching for the application of those principles in our day-to-day design work.]]></description>
		<content:encoded><![CDATA[<p>Let&#8217;s restate your concerns more directly: applying psychology to game design is usually a waste of time.</p>
<p>There are exceptions &#8211; and they are the ones that have just been absorbed into design practice without any fuss (Bartle, Lazarro, LeBlanc, etc).</p>
<p>I don&#8217;t know if what I&#8217;m doing will end up being a waste of time for other people or not. I do know that it has profoundly changed the way *I* design, and I feel like I&#8217;m just scratching the surface so far.</p>
<p>But yes &#8211; transplanting won&#8217;t work. That&#8217;s why I&#8217;m trying a different approach: translation. I&#8217;m taking the principles that lie underneath the Big 5 system (and their approach to study and discovery) and am searching for the application of those principles in our day-to-day design work.</p>
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		<title>Comment on Prologue by ConayR</title>
		<link>http://www.darklorde.com/2012/04/discovery/#comment-381</link>
		<dc:creator>ConayR</dc:creator>
		<pubDate>Sat, 14 Apr 2012 20:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.darklorde.com/?p=914#comment-381</guid>
		<description><![CDATA[Accidents are great. Getting to the &quot;Big 5&quot; was your Newtonian experience, you shouldn&#039;t complain. ;) I assume that you&#039;re basing the reception of your talk on the GDC poll results and offline interest post-GDC, right? I think that your presentation was pretty inspiring but I&#039;m kinda worried that transplanting idea from outside of the gaming realm may prove to be suboptimal. E.g. I&#039;ve tried using GNC for cRPG design before a bunch of times. It&#039;s far from perfect. It&#039;s a great learning experience, but results were kinda meh (even given the fact that I&#039;m no pro designer).]]></description>
		<content:encoded><![CDATA[<p>Accidents are great. Getting to the &#8220;Big 5&#8243; was your Newtonian experience, you shouldn&#8217;t complain. <img src='http://www.darklorde.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I assume that you&#8217;re basing the reception of your talk on the GDC poll results and offline interest post-GDC, right? I think that your presentation was pretty inspiring but I&#8217;m kinda worried that transplanting idea from outside of the gaming realm may prove to be suboptimal. E.g. I&#8217;ve tried using GNC for cRPG design before a bunch of times. It&#8217;s far from perfect. It&#8217;s a great learning experience, but results were kinda meh (even given the fact that I&#8217;m no pro designer).</p>
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