One thought on “GDC 2016 Slides – Engines of Play”

  1. Hello Jason,

    I hope you’re well! I just wanted to drop you a note to say that I just used the information in your most recent GDC talk to help a team brainstorm retention game-play features for their mobile game.

    We talked during the Game Design Workshop (tutorial days) about how you don’t get enough feedback RE the day-to-day usefulness of your talks, so I thought I’d let you know!

    Cheers!
    Andy Ashcraft

Leave a Reply

Your email address will not be published. Required fields are marked *