So… Wow.

I’ve never had a response to anything I’ve written like the response I got to my last blog post.

The topic, if you don’t know (or if you’ve just forgotten – yeah, I *knew* you were drunk when you were reading it), was how weird it is to be on the broadcasting end of the “celebrity experience”, instead of the receiving end. Not weird in a “this sucks” kind of way – but weird in a “I hope this means that you guys & gals like the work” kind of way.

Boy. I got some responses.

I’ll spare you the detailed breakdown – though it makes some interesting reading, if you’re into that. The short version is that the word back was “man, we think you should enjoy it, and keep moving.”

Good advice, I think…

…but still. Gotta tell ya. It’s all rattling in my noggin a bit.

To make matters weirder, the Internet has exploded with reviews and interviews. Now, what’s unbelievably awesome is that they are all (in general) positive. Still, though.

Still.

I want to go off on a tear here for a second. Because…

…well, because interfacing directly with fans (on Facebook, on the Red Steel 2 forums, on Twitter, in person… they’re everywhere, man!) has, so far, been an absolutely mind-meltingly, life-changingly, consciousness-alteringly awesome experience.

Why? Well, see, it actually was impossible three, maybe even two years ago, what’s happening right now.

See, before, when one released a game, the communication pipe with the people who would eventually play the games that you spent those long months and years tending to was long, convoluted, many-staged, heavily-policed… and, generally, one-way.

Here’s how it used to work:

  1. I would sit in a room, generally somewhere in the studio.
  2. A representative from the (current) company would deliver members of the press to said room. Conversation would ensue.
  3. Later (often much later), a written summary of the encounter would appear in some printed form.
  4. I would read said summary… aaaaaaaand wish I could say something in reply.

That was it.

Now, however, it seems to work more like this:

  1. I sit wherever I damn well please. Usually, I’m at a computer: at work, at home (like now), or in a hotel room, but sometimes it is still face-to-face.
  2. Members of the press — or, actually, anyone with an Internet connection — pose questions and/or make statements about the game. Or anything they have in mind.
  3. I respond. Often immediately.
  4. Repeat steps 2 and 3 until someone gets bored and leaves.

You might expect that this might lead to Internet tousles. World’s full of trolls, you know, and people can be–

Nah.

So far, what I’ve found is a bunch of incredibly enthusiastic, fun, thoughtful people who can’t wait to play a cool game. And, even if that isn’t what the world is filled with, that is what I choose to see. Take THAT, trolls!

So, what’s it like to hang out online with lots and lots of cool people who are really enthusiastic about the work that you and your team have been whittling away at for several years?

There is only one word.

Humbling.

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the_darklorde

I design.

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